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In contrast with the Campaign mode, mercenaries don’t retire, classes are unlocked a lot faster, and quests are divided into travel, job, story, and relic. Players need to complete quests and obtain achievements to unlock new places, missions, items, and mercenaries. Guildmaster mode includes over 160 missions, with the same mercenaries but a different progression system. In the campaign, mercenaries have their own aims that motivate them for the adventure when they complete their goals, such as defeating four bosses or collecting 200 gold, they retire and another class unlocks, allowing players to replace retired mercenaries. As a consequence of these encounters, players can recieve or lose gold, as well as enter a dungeon blessed, cursed, or harmed. Before reaching quests’ locations, players will encounter detailed situations and will have two different courses of action. Most quests take at least half an hour to be completed, so the game offers a lot of content. Missions are dungeon battles, each with specific objectives that need to be cleared the most common objective is killing all enemies, but other objectives are lasting a number of rounds or escaping. The campaign has 95 missions, but not all them are compulsory. The core of the game is the use of cards. The story features well-written quests, yet fails to include strong overarching motivations to make a highly immersive environment. Both feature cultists, enchantresses, demons, among many other hostile creatures, and players will find themselves trying to obtain relics, defend allies, and kill lots of creatures. While the campaign’s story is set in the eponymous city of Gloomhaven and nearby places, the Guildmaster’s story takes players to new locations not explored in the tabletop game. Players have many quests simultaneously, so they are given the freedom to choose which quests to undertake, with their decisions affecting how the game unfolds. The story of Gloomhaven is made up of the sum of the events occuring in quests instead of having a clear or linear narrative.
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Those who want to play both modes should probably begin with Guildmaster to view the tutorial since the battle system is almost impossible to crack without it. The campaign is good, but Guildmaster feels better because of its pacing, which follows a more traditional video game experience.
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Six initial classes are available and eleven more can be unlocked. Both Guildmaster and Campaign modes can be played solo or in an online co-op mode for up to four players. The video game offers the acclaimed campaign of the board game and adds Guildmaster, a digital-exclusive adventure that includes the core gameplay but has a different progression and quests. The video game has everything ready and gives players plenty of gaming time, yet it does feel best playing a little at a time to prevent the game from becoming tedious.
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A brainy board game such as Gloomhaven expects players to spend a couple hours per session, plus extra time to assemble everything. The result turns out to be mostly positive, adding features that are not part of the tabletop game while treating the original with a lot of respect. Flaming Fowl Studios put a lot of effort into digitizing Gloomhaven, a complex game that has been highly praised. The history of role-playing games wouldn’t be the same without board games, with some iconic video games finding their roots on the tabletop.
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